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Well actually it doesn’t, because the game stresses authenticity rather than realism. For now, you’re probably thinking such dedication to detail makes the game clunky and slow. I’ll talk about the tanks in more detail later. Now imagine that level of detail when applied to a tank.
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And then you observe your character reloading with a full clip if the gun is empty, but individual bullets if the clip is half-full. But then you notice you can adjust the optics to compensate for distant enemies, and you can quickly switch to iron sights nestled beneath the optical sight if your opponent is too close. Then you realise you can hold your breath for a steadier aim. At a glance it looks like any other WWII sniper rifle, and indeed it shoots and kills like any other FPS sniper rifle. If the devil is in the detail, then Red Orchestra 2 was developed by a team of exorcists. I’ve heard it referred to as “hardcore”, although I would say uncompromising is a more accurate description.Īs I’ve already mentioned, it’s also incredibly fastidious. The meat of the game comprises of various iterations of capture-and-hold scenarios on large maps that support up to sixty-four players, although there is also single-player that I will complain about in due course. Outside of facetious critic land, it is a multiplayer focussed FPS which falls neatly between Call of Duty and the ArmA games in terms of its approach towards the genre. It’s rubbish.Īnybody? No? All right then.
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You need about fifty friends and an actual concert hall to play it properly. It’s a classical Guitar-Hero clone in which all the fake plastic instruments are coloured crimson. The Boxing-Day Sales reached new levels of hysteriaįor the uninitiated, here’s an easily digested summary of what Red Orchestra 2 is about. And while other shooters swapped their MP40s for MP5s and their iron sights for ACOG scopes, Tripwire kept on the fight against Fascism, and have now emerged from Hitler’s crumbling bunker with what is probably the most meticulous WWII shooter ever made. Yet as Allied games developers marched victorious from the ruins of Berlin in search of warmer, more profitable climes, somebody forgot to tell Tripwire Interactive that the war for 1940’s Europe was over. Remember the days when the World War II shooter was king? It was the best of times set in the worst of times, a simpler time when I could sleep easily at night knowing that the thousands upon thousands of virtual murders I committed were all justified because each of those terrified-looking German soldiers was almost certainly Hitler’s personal Jew-strangler.īut World War II is so yesterday, and gamers prefer their FPS’ to be set in more modern, ethically questionable spheres.